I need your help
Feb 10, 2016 17:32:20 GMT
Post by Admin on Feb 10, 2016 17:32:20 GMT
Things you can do to help me get these maps done:
1) Report errors and things that are out of place. Map Name/number. X,Y coords. What you think is wrong.
2) Go map an area I have left blank. Be careful and thorough. It take a lot less time to verify something than to map it out from scratch.
3) Go run an area that doesn't see a lot of foot traffic and then report it to me as verified.
4) Get together a party of Seeker + 2 or 3 other chars and go down and start verifying the TP's I have listed as random. Some of these are going to have fixed endpoints. Walk your party thru them 1 at a time and see if you end up in the same place. Then Locate and make good notes. Tp at 3,7,4 is shown as random... it actually ends at 9,23,4. Obviously you need to be careful and make sure your party is big enough to withstand the encounters on the level you are checking.
5) Pay attention to where you are finding encounters that are from 1 or 2 levels below the level you are running. Make notes. Post them here and ask somebody else to verify. These are stud and super stud rooms.
6) The same goes with slime/giant/dragon and undead. If you are seeing the same type mobs in the same room over and over -- report it and ask somebody else to verify it.
7) Copy down the text of messages displayed by the dungeon exactly. I had them all written down at one time... but they are lost now. I need map name, X/Y coords and the exact text. This also goes for the exact wording of the secret passages/crawlways. I can't seem to find most of those either.
It is somewhat a PITA to update these files here. So my intention is to update them all on my computer and then only publish the updates if something significant is fixed, OR when I think we are totally done. So expect there to be replies with things listed, but the images themselves are not likely to change until we are at final copy stage.
Thanks for the help and encouragement,
JF
1) Report errors and things that are out of place. Map Name/number. X,Y coords. What you think is wrong.
2) Go map an area I have left blank. Be careful and thorough. It take a lot less time to verify something than to map it out from scratch.
3) Go run an area that doesn't see a lot of foot traffic and then report it to me as verified.
4) Get together a party of Seeker + 2 or 3 other chars and go down and start verifying the TP's I have listed as random. Some of these are going to have fixed endpoints. Walk your party thru them 1 at a time and see if you end up in the same place. Then Locate and make good notes. Tp at 3,7,4 is shown as random... it actually ends at 9,23,4. Obviously you need to be careful and make sure your party is big enough to withstand the encounters on the level you are checking.
5) Pay attention to where you are finding encounters that are from 1 or 2 levels below the level you are running. Make notes. Post them here and ask somebody else to verify. These are stud and super stud rooms.
6) The same goes with slime/giant/dragon and undead. If you are seeing the same type mobs in the same room over and over -- report it and ask somebody else to verify it.
7) Copy down the text of messages displayed by the dungeon exactly. I had them all written down at one time... but they are lost now. I need map name, X/Y coords and the exact text. This also goes for the exact wording of the secret passages/crawlways. I can't seem to find most of those either.
It is somewhat a PITA to update these files here. So my intention is to update them all on my computer and then only publish the updates if something significant is fixed, OR when I think we are totally done. So expect there to be replies with things listed, but the images themselves are not likely to change until we are at final copy stage.
Thanks for the help and encouragement,
JF